h o m e d o c u m e n t a t i o n c l a s s h i e r a r c h y

StrokeShader.h

00001 //
00002 //  Filename         : StrokeShader.h
00003 //  Author(s)        : Stephane Grabli, Emmanuel Turquin
00004 //  Purpose          : Class defining StrokeShader
00005 //  Date of creation : 01/07/2003
00006 //
00008 
00009 
00010 //
00011 //  Copyright (C) : Please refer to the COPYRIGHT file distributed 
00012 //   with this source distribution. 
00013 //
00014 //  This program is free software; you can redistribute it and/or
00015 //  modify it under the terms of the GNU General Public License
00016 //  as published by the Free Software Foundation; either version 2
00017 //  of the License, or (at your option) any later version.
00018 //
00019 //  This program is distributed in the hope that it will be useful,
00020 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00021 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00022 //  GNU General Public License for more details.
00023 //
00024 //  You should have received a copy of the GNU General Public License
00025 //  along with this program; if not, write to the Free Software
00026 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00027 //
00029 
00030 #ifndef  SHADERS_H
00031 # define SHADERS_H
00032 
00033 # include <iostream>
00034 # include <vector>
00035 
00036 //
00037 //  StrokeShader base class
00038 //
00040 
00041 class Stroke;
00069 class LIB_STROKE_EXPORT StrokeShader
00070 {
00071 public:
00073   StrokeShader() {}
00075   virtual ~StrokeShader() {}
00079   virtual string getName() const {
00080     return "StrokeShader";
00081   }
00113   virtual void shade(Stroke& ioStroke) const {
00114     cerr << "Warning: method shade() not implemented" << endl;
00115   }
00116 
00117 };
00118 
00119 # endif // SHADERS_H