, including all inherited members.
aMaterial() const | FEdgeSharp | |
aMaterialIndex() const | FEdgeSharp | [inline] |
bMaterial() const | FEdgeSharp | |
bMaterialIndex() const | FEdgeSharp | [inline] |
dupplicate() | FEdgeSharp | [inline, virtual] |
FEdge() | FEdge | [inline] |
FEdge(SVertex *vA, SVertex *vB) | FEdge | [inline] |
FEdge(FEdge &iBrother) | FEdge | [inline] |
FEdgeSharp() | FEdgeSharp | [inline] |
FEdgeSharp(SVertex *vA, SVertex *vB) | FEdgeSharp | [inline] |
FEdgeSharp(FEdgeSharp &iBrother) | FEdgeSharp | [inline] |
getExactTypeName() const | FEdge | [inline, virtual] |
getId() const | FEdge | [inline, virtual] |
getLength2D() const | FEdge | [inline, virtual] |
getNature() const | FEdge | [inline, virtual] |
getTimeStamp() const | Interface1D | [inline, virtual] |
Interface1D() | Interface1D | [inline] |
isSmooth() const | FEdge | [inline] |
nextEdge() | FEdge | [inline] |
normalA() | FEdgeSharp | [inline] |
normalB() | FEdgeSharp | [inline] |
operator[](const unsigned short int &i) const | FEdge | [inline] |
pointsBegin(float t=0.f) | FEdge | [inline, virtual] |
pointsEnd(float t=0.f) | FEdge | [inline, virtual] |
previousEdge() | FEdge | [inline] |
SetaMaterialIndex(unsigned i) | FEdgeSharp | [inline] |
SetbMaterialIndex(unsigned i) | FEdgeSharp | [inline] |
SetId(const Id &id) | FEdge | [inline] |
SetNature(Nature::EdgeNature iNature) | FEdge | [inline] |
SetNextEdge(FEdge *iEdge) | FEdge | [inline] |
SetNormalA(const Vec3r &iNormal) | FEdgeSharp | [inline] |
SetNormalB(const Vec3r &iNormal) | FEdgeSharp | [inline] |
SetPreviousEdge(FEdge *iEdge) | FEdge | [inline] |
SetSmooth(bool iFlag) | FEdge | [inline] |
setTimeStamp(unsigned iTimeStamp) | Interface1D | [inline] |
SetVertexA(SVertex *vA) | FEdge | [inline] |
SetVertexB(SVertex *vB) | FEdge | [inline] |
SetViewEdge(ViewEdge *iViewEdge) | FEdge | [inline] |
userdata | FEdge | |
vertexA() | FEdge | [inline] |
vertexB() | FEdge | [inline] |
verticesBegin() | FEdge | [inline, virtual] |
verticesEnd() | FEdge | [inline, virtual] |
viewedge() const | FEdge | [inline] |
~FEdge() | FEdge | [inline, virtual] |
~FEdgeSharp() | FEdgeSharp | [inline, virtual] |