h o m e | d o c u m e n t a t i o n | c l a s s h i e r a r c h y |
ConstrainedIncreasingThicknessShader(float iThicknessMin, float iThicknessMax, float iRatio) | ConstrainedIncreasingThicknessShader | [inline] |
getName() const | StrokeShader | [inline, virtual] |
shade(Stroke &stroke) const | ConstrainedIncreasingThicknessShader | [virtual] |
StrokeShader() | StrokeShader | [inline] |
~ConstrainedIncreasingThicknessShader() | ConstrainedIncreasingThicknessShader | [inline, virtual] |
~StrokeShader() | StrokeShader | [inline, virtual] |