| h o m e | d o c u m e n t a t i o n | c l a s s h i e r a r c h y |
| ConstrainedIncreasingThicknessShader(float iThicknessMin, float iThicknessMax, float iRatio) | ConstrainedIncreasingThicknessShader | [inline] |
| getName() const | StrokeShader | [inline, virtual] |
| shade(Stroke &stroke) const | ConstrainedIncreasingThicknessShader | [virtual] |
| StrokeShader() | StrokeShader | [inline] |
| ~ConstrainedIncreasingThicknessShader() | ConstrainedIncreasingThicknessShader | [inline, virtual] |
| ~StrokeShader() | StrokeShader | [inline, virtual] |