h o m e | d o c u m e n t a t i o n | c l a s s h i e r a r c h y |
getName() const | StrokeShader | [inline, virtual] |
shade(Stroke &stroke) const | StrokeTextureShader | [virtual] |
StrokeShader() | StrokeShader | [inline] |
StrokeTextureShader(const string textureFile, Stroke::MediumType mediumType=Stroke::OPAQUE_MEDIUM, bool iTips=false) | StrokeTextureShader | [inline] |
~StrokeShader() | StrokeShader | [inline, virtual] |