| h o m e | d o c u m e n t a t i o n | c l a s s h i e r a r c h y |
| getName() const | StrokeShader | [inline, virtual] |
| shade(Stroke &stroke) const | ThicknessNoiseShader | [virtual] |
| StrokeShader() | StrokeShader | [inline] |
| ThicknessNoiseShader(float iAmplitude, float iPeriod) | ThicknessNoiseShader | |
| ~StrokeShader() | StrokeShader | [inline, virtual] |