h o m e | d o c u m e n t a t i o n | c l a s s h i e r a r c h y |
getName() const | StrokeShader | [inline, virtual] |
shade(Stroke &stroke) const | ThicknessVariationPatternShader | [virtual] |
StrokeShader() | StrokeShader | [inline] |
ThicknessVariationPatternShader(const string pattern_name, float iMinThickness=1.f, float iMaxThickness=5.f, bool stretch=true) | ThicknessVariationPatternShader | |
~StrokeShader() | StrokeShader | [inline, virtual] |
~ThicknessVariationPatternShader() | ThicknessVariationPatternShader | [inline, virtual] |