FEdgeSmooth Class Reference
#include <Silhouette.h>
Inheritance diagram for FEdgeSmooth:
List of all members.
Detailed Description
Class defining a smooth edge. This kind of edge typically runs across a face of the input mesh. It can be a silhouette, a ridge or valley, a suggestive contour.
Constructor & Destructor Documentation
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Builds an FEdgeSmooth going from vA to vB. |
Member Function Documentation
virtual FEdge* dupplicate |
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[inline, virtual] |
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Cloning method.
Reimplemented from FEdge. |
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Returns the material of the face it is running accross. |
unsigned materialIndex |
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const [inline] |
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Returns the index of the material of the face it is running accross. |
const Vec3r& normal |
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[inline] |
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Returns the normal to the Face it is running accross. |
void SetMaterialIndex |
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unsigned |
i |
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[inline] |
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Sets the index of the material of the face it is running accross. |
void SetNormal |
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const Vec3r & |
iNormal |
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[inline] |
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Sets the normal to the Face it is running accross. |
The documentation for this class was generated from the following file: