h o m e | d o c u m e n t a t i o n | c l a s s h i e r a r c h y |
getName() const | StrokeShader | [inline, virtual] |
shade(Stroke &ioStroke) const | SpatialNoiseShader | [virtual] |
SpatialNoiseShader(float iAmount, float ixScale, int nbOctave, bool smooth, bool pureRandom) | SpatialNoiseShader | |
StrokeShader() | StrokeShader | [inline] |
~SpatialNoiseShader() | SpatialNoiseShader | [inline, virtual] |
~StrokeShader() | StrokeShader | [inline, virtual] |