SpatialNoiseShader Class Reference
#include <AdvancedStrokeShaders.h>
Inheritance diagram for SpatialNoiseShader:
List of all members.
Detailed Description
[ Geometry Shader ]. Spatial 
Noise stroke shader. Moves the vertices to make the stroke more noisy. 
- See also:
 -  noise/noise.html 
 
Constructor & Destructor Documentation
  
    
      
        
          | SpatialNoiseShader            | 
          (  | 
          float  | 
           iAmount,  | 
         
        
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           | 
          float  | 
           ixScale,  | 
         
        
           | 
           | 
          int  | 
           nbOctave,  | 
         
        
           | 
           | 
          bool  | 
           smooth,  | 
         
        
           | 
           | 
          bool  | 
           pureRandom | 
         
        
           | 
          )  | 
           | 
         
       
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Builds the shader.  - Parameters:
 - 
  
     | iAmount  | The amplitude of the noise.  |  
     | ixScale  | The noise frequency  |  
     | nbOctave  | The number of octaves  |  
     | smooth  | If you want the noise to be smooth  |  
     | pureRandom  | If you don't want any coherence  |  
   
  
     | 
  
Member Function Documentation
  
    
      
        
          | virtual void shade            | 
          (  | 
          Stroke &  | 
           ioStroke           | 
           )  | 
           const [virtual] | 
         
       
     | 
  
The documentation for this class was generated from the following file: