SpatialNoiseShader Class Reference
#include <AdvancedStrokeShaders.h>
Inheritance diagram for SpatialNoiseShader:
List of all members.
Detailed Description
[ Geometry Shader ]. Spatial
Noise stroke shader. Moves the vertices to make the stroke more noisy.
- See also:
- noise/noise.html
Constructor & Destructor Documentation
SpatialNoiseShader |
( |
float |
iAmount, |
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float |
ixScale, |
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int |
nbOctave, |
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|
bool |
smooth, |
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bool |
pureRandom |
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) |
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Builds the shader. - Parameters:
-
| iAmount | The amplitude of the noise. |
| ixScale | The noise frequency |
| nbOctave | The number of octaves |
| smooth | If you want the noise to be smooth |
| pureRandom | If you don't want any coherence |
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Member Function Documentation
virtual void shade |
( |
Stroke & |
ioStroke |
) |
const [virtual] |
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The documentation for this class was generated from the following file: